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lolz vs. lulz: regionalism in emergent online culture

Instead of grading papers, I've been procrastinating some more at my favorite time-suck site, Google Trends.

As usual, a little casual searching turned up something interesting: "global village" rhetoric aside, there seems to be some regionalism in the growth of emerging online subcultures. Specifically, I searched for variant spellings related to the "lulz" phenomenon.

Turns out that the more popular "lulz" spelling variant holds exclusive dominance in the Midwest, Southeast and Northwest states such as Michigan, Washington and Georgia. The "lolz" variant has more traction in the Northeast and rural/suburban California, gaining parity with "lulz" in New York City (w00t!). Strangely, urban California is just as lulz-centric as the Midwest and Southeast.

Not sure what this means. Broadly, of course, spelling variants are kind of a marker for information flows; people who game, chat and email with each other, and who read and watch and play the same mass media, are more likely to adopt similar spelling habits for an emerging lexicon.

It might be interesting to correlate these trends with other, macrosocial trends (voting habits? eating habits?)

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Inflation in the marketplace of ideas

Back in the dot-com days, we guru types used to roll out our favorite chestnut when we wanted to impress people, or to propose "radical" new business models: "consumer data is the currency of the Internet." But we never could have predicted how true this would be, what with the rise of social network marketing, psychographic and behavioral targeting, and widespread government surveillance.

Of course, this idea of information-as-currency hardly originated with us; it's central to a range of social theory by academic gurus like Daniel Bell and Manuel Castells, predicated on the notion that we are now living in an "information society" peopled by "knowledge workers."

Which leads me to my little thought of the morning (bear in mind I haven't had my tea yet): that just as global flows of capital and labor have helped to devalue our economic currency by putting our industry in a vastly larger and more competitive environment, global flows of information have helped to devalue our information currency.

Obviously, as I and others have discussed ad nauseum over the past decade, this applies to information-based commercial goods like music, video, news and such. However, I think it may also apply to other forms of information whose value has not traditionally been measured directly in economic terms.

For instance, a mere signature used to be enough to serve as a guarantee of our identity in legal, regulatory and contractual contexts. Now we are increasingly required to present multiple forms of photo ID, supply passwords, and even volunteer biometric information in order to complete transactions, cash a check, enter a building, or what have you. Traditionally, this "inflation" in the currency of personal information has been treated as a byproduct of the age-old cat-and-mouse game between information security (encryption) and information liberty (decryption). However, this doesn't preclude or conflict with another interpretation: our signatures have simply become a less valuable form of information currency as they have gotten more widely accessible. Today, even our social security numbers have become commoditized (they cost about $2 apiece online, according to a fairly recent NYT article).

Another potential effect of information inflation is the devaluation of ideas themselves. If profitable business, thriving culture, and even success in achieving the quotidian goals of our everyday lives are based on our ability to innovate, and on the strength of our ideas relative to other ideas, then the globalization of the conceptual economy certainly threatens to devalue our ideas, and thereby to undermine our potential success in business, culture, and quotidian achievements.

Of course, I'd be remiss not to invoke Jefferson's oft-quoted adage that "He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me." This premise -- that information, unlike other forms of capital, is non-rivalrous, non-excludable, and therefore increases rather than decreases in value with proliferation -- has been central to my work, and to many others', for some time.

This Jeffersonian framework for evaluating information is true when  we are discussing culture as a whole -- which certainly benefits from the "free flow of ideas" and the proliferation of cultural expression. Much as Metcalfe observed of all networks, the power and robustness of a cultural network grows exponentially as the number of expressive forms and practices comprising that network grows incrementally.

However, when ideas are in competition with one another -- as they must be for the Jeffersonian or Holmesian concept of the "marketplace of ideas" to function -- then the value of ideas-as-currency is derived from their relative strength, rather than their intrinsic qualities. Put in other terms, if you create a better mousetrap than I do, society overall will have fewer mice to deal with, but you'll end up with more food than I will.

Of course, there's nothing to stop me from taking your idea for a mousetrap, and adopting or even improving upon it myself. Hurray, everybody wins.

But wait -- not so fast. Technological and social latencies -- as well as ruinous IP laws (a/k/a institutionally enforced information latencies) -- invariably slow down the flow of ideas and the adoption of innovations (you might say the "free flow" is a myth -- always to be striven for, but never achieved), and therefore society becomes inevitably divided between information "haves" (those with better mousetraps) and information "have-nots" (those with worse mousetraps). And in some situations, such as a winner-take-all game (last one with a mouse loses), the speed of transmission is irrelevant, because only through the act of innovation (rather than the adoption of innovation) can an individual successfully achieve his or her goals.

Hence, the inflationary value of ideas. The wider and more fluid our information network, the more successfully and consistently we must innovate in order to prevent becoming information have-nots, or losing winner-take-all social dynamics. Today, we're already witnessing a kind of idea-hoarding that evokes images of Weimar-era Germans toting around wheelbarrows full of cash.

Before writing this post, I probably should have read the new Gladwell article on innovation and economics (it's been sitting on my night table for a few days). But I've got my own information latencies -- dozens of papers to grade, and only so many hours during which my son's in preschool. I'll take a look at it today, and check back in if I've got anything to add or amend.

UPDATE: The Gladwell article is great -- it punctures the myth of scientific genius by examining the ways in which ideas "in the air" occur to multiple innovators simultaneously -- e.g. Newton and Leibniz with calculus (strangely, no mention of Plato's contribution to the "in the air" premise). Unfortunately, he reserves the genius myth for the arts -- a claim I vehemently disagree with. However, other than describing the goings on at meetings of Myhrvold's idea-hoarding Intellectual Ventures (which sound like a lot of fun), the article doesn't have too much relevance to the question of information inflation.

UPDATE 2: Found this article from last year by Paul & Baron on a phenomenon they call "information inflation" -- however, their article refers to the sudden exponential growth in the volume of written information, and suggests the legal challenges associated with it. By contrast, I am using the term to discuss the devaluation of information, analogous to other forms of currency.

Google trends picks clear winner in Dem race

If you believe that the Google search habits of a couple hundred million Americans indicate the nation's relative interests and preferences (there are good arguments for and against this premise), you may be interested to know that Obama's been consistently more sought-after than Clinton.

Here's a chart of Google searches on the two terms over the past year (bear in mind that "clinton" covers both the nominee and the former president, while "obama" can't mean much else than, well, Obama.)

Incidentally, they both beat McCain.

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The man who would have been president

Gore_200 Al Gore was interviewed on NPR's Fresh Air yesterday. I have to say, even 8 years after the Great Debacle, I'm still weeping. Somewhere less than a Planck's-length away, there's a parallel universe where he's been in office for two terms, and I'll bet everyone there is having a much better time.

At any rate, I thought it was interesting that, apropros of a question regarding environmental policy and the climate crisis, Gore invoked Internet regulatory policy (such as 'net neutrality and open standards, though he didn't use the terms) as fundamental to the democratic process, and therefore as imperative tools in combating the global crisis. Wish I had a direct quote, but NPR doesn't post transcripts for some reason.

I know, it's wonky, but you've got to love a guy who can see effective communications policy as a vital element of human survival. Also, just for the record, he was warm, thoughtful and well-spoken. When he slipped into a Southern-y drawl while discussing his dad, it seemed like a genuinely unconscious shift, not the kind of hamfisted put-on we're used to. I dunno, maybe it's for the best he's been able to speak honestly from the sidelines, rather than being shackled to a party line in the White House.

Well worth a listen. Here's the link.

Forget Marvel vs. Capcom -- how about Anyone vs. Anyone?

Ever want to see Ronald McDonald and Hitler go at it head-to-head? Or how about God vs. a killer whale? Back when I was a bored teen, we could only fantasize about our ideal deathmatches. These days, if you can think it, you can make it happen.

Chris, a student in my Videogames class at NYU, recently hipped us to M.U.G.E.N., a free platform for creating characters and boards to use in a 2D, 2-player fighter. There are hundreds, if not thousands, of MUGEN characters available for free download from sites like this and this. Or, if that's not enough for you, you can make your own (just start with this video tutorial).

Below: Morrigan from Darkstalkers vs. Ronald McDonald (fighting in a BK parking lot).